pygame.init()
# create the canvas object
# here we pass it a size of 800x600
canvas = pygame.display.set_mode((800, 600))
scene = pygame.Surface(canvas.get_size())
scene.fill((0, 0, 0))
f15 = Jet()
exocet = Missile()
container = pygame.sprite.Group(). # create an instance of class Group
container.add(f15,exocet) # add f15 and exocet object in the container
running = True
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
elif event.type == QUIT:
running = False
canvas.blit(scene, (0, 0))
container.update()
container.draw(canvas)
pygame.display.flip()