Recently Somebody helped me to simplify a text-only game I was making, but I don't know how I can make it change variable values based on the options the user chooses:
import time
#
# Declaration of classes -- game logic
#
class Action:
def __init__(self, description, newLocation):
self.description = description
self.newLocation = newLocation
class Location:
def __init__(self, name, description):
self.name = name
self.description = description
self.actions = []
def addAction(self, action):
self.actions.append(action)
def arrive(self):
print("----------------------------------------")
print('You arrived to: {}'.format(self.name))
print(self.description)
i = 0
print(" (0. Exit game)")
for action in self.actions:
i = i + 1
print(" {}. {}".format(i, action.description))
validChoice = False
while not validChoice:
try:
index = int(input("? : "))
if index == 0:
print("Abandoning your quest... :(")
return
if 0 < index and index <= len(self.actions):
validChoice = True
except ValueError:
pass
self.actions[index - 1].newLocation.arrive() # indexing is 0-based, but we get 1-based index from the user
#
# Declare your locations here -- data
#initial rooms
house = Location("house", "Inside the house there is a sweet aroma of rolls being baked.")
field = Location("field", "Grass swishes as you walk through it. a solitary horse is grazing in the field.")
stable = Location("stable", "You are greeted by the sound of various animal noises and the smell of various animal odors")
#secondary rooms-house
#declare location actions here
spawnPosition = Location("Spawn position", "You wake up in a sunny morning. After you get out of your bad, you decide to:")
spawnPosition.addAction(Action("for house", house))
spawnPosition.addAction(Action("for field", field))
spawnPosition.addAction(Action("for stable", stable))
#house options
house.addAction(Action("leave the house",field))
#
# The game starts here
#
print ("Cool Cousins Studios Presents...")
time.sleep(2) # Sleep for 2 seconds
print ("With use of Python Code...")
time.sleep(2) # Sleep for 2 seconds
print ("Adventure In Saldica")
time.sleep(2) # Sleep for 2 seconds
print ("(cue dramatic music)")
time.sleep(3) # Sleep for 3 seconds
spawnPosition.arrive() # This is all you need to do to initiate the game. When this function returns, your journey has concluded.
print("Bye-bye")