I can help u.First thing u do is copy this code ,then left click(double click) to see inspect.Then you press console and paste the code.After this press enter.
"lang-javascript">const canvas document.createElement('canvas');
canvas.width = 800;
canvas.height = 400;
document.body.appendChild(canvas);
const ctx = canvas.getContext('2d');
let player = { x: 50, y: 350, width: 20, height: 20, dy: 0 };
let gravity = 0.5;
let isJumping = false;
function update() {
if (isJumping) {
player.dy += gravity;
player.y += player.dy;
if (player.y >= 350) {
player.y = 350;
player.dy = 0;
isJumping = false;
}
}
}
function render() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'blue';
ctx.fillRect(player.x, player.y, player.width, player.height);
}
function gameLoop() {
update();
render();
requestAnimationFrame(gameLoop);
}
document.addEventListener('keydown', (e) => {
if (e.code === 'Space' && !isJumping) {
player.dy = -10;
isJumping = true;
}
});
gameLoop();