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How do I add items (variables) to this game for certain game choices?

+1 vote
asked Jan 30, 2021 by Jeff The Chicken (2,920 points)

Recently Somebody helped me to simplify a text-only game I was making, but I don't know how I can make it change variable values based on the options the user chooses:

import time

# Declaration of classes -- game logic
class Action:
    def __init__(self, description, newLocation):
        self.description = description
        self.newLocation = newLocation

class Location:
    def __init__(self, name, description):
        self.name = name
        self.description = description
        self.actions = []
    def addAction(self, action):
    def arrive(self):
        print('You arrived to: {}'.format(self.name))
        i = 0
        print("   (0. Exit game)")
        for action in self.actions:
            i = i + 1
            print("    {}. {}".format(i, action.description))
        validChoice = False
        while not validChoice:
                index = int(input("? : "))
                if index == 0:
                    print("Abandoning your quest... :(")
                if 0 < index and index <= len(self.actions):
                    validChoice = True
            except ValueError:
        self.actions[index - 1].newLocation.arrive() # indexing is 0-based, but we get 1-based index from the user
# Declare your locations here -- data
#initial rooms
house = Location("house", "Inside the house there is a sweet aroma of rolls being baked.")
field = Location("field", "Grass swishes as you walk through it. a solitary horse is grazing in the field.")
stable = Location("stable", "You are greeted by the sound of various animal noises and the smell of various animal odors")
#secondary rooms-house

#declare location actions here
spawnPosition = Location("Spawn position", "You wake up in a sunny morning. After you get out of your bad, you decide to:")
spawnPosition.addAction(Action("for house", house))
spawnPosition.addAction(Action("for field", field))
spawnPosition.addAction(Action("for stable", stable))
#house options
house.addAction(Action("leave the house",field))

# The game starts here
print ("Cool Cousins Studios Presents...")
time.sleep(2) # Sleep for 2 seconds
print ("With use of Python Code...")
time.sleep(2) # Sleep for 2 seconds
print ("Adventure In Saldica")
time.sleep(2) # Sleep for 2 seconds
print ("(cue dramatic music)")
time.sleep(3) # Sleep for 3 seconds

spawnPosition.arrive() # This is all you need to do to initiate the game. When this function returns, your journey has concluded.

1 Answer

+1 vote
answered Feb 1, 2021 by Peter Minarik (88,520 points)
selected Feb 1, 2021 by Jeff The Chicken
Best answer

Answered here.

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